Archive for the ‘Patch’ Category

New version 1.2 released!

Tuesday, May 3rd, 2011

I have learned quite a lot in the past from various feedback that I got from all you players out there and I have to thank you for that. I have revisited my good old GG2 in the last week and I must say I wasn’t as happy with it as I thought I would be. The difficulty was quite hardcore and it got to a point where I thought that the game would be more enjoyable if the difficulty wasn’t as high as it was. Also I have found quite a lot of inconveniences that I wanted to iron out with this update.

So now I present to you this new and refined version. Grab it now from the Download Page!

Here is the list of changes made for 1.2:
- decreased amount of zombies that come out of grave stones on all difficulty settings.
- grave stones now only spawn zombies if the player is not standing on top of them.
- increased overall Energy Rifle damage.
- Energy Rifle now does extra damage to large enemies.
- increased base Icicle Gun rate of fire.
- limited ice sparkles simultaneously on screen for performance reasons.
- added chains to the invisible blocks before the final boss.
- decreased final boss health in first form by 1/3.
- fixed heavy rain in some marsh areas.
- you can now kill ghosts when you have the talisman.
- made a better hint for the shield in the city.
- tactical shield now has a better explanation text when you pick it up.
- some quest messages have been updated to give better information.
- hell prison area is now a lot easier to get through.
- fixed some areas where zombies could walk on air.
- relocated the save game machine in the forest.
- you now find a medikit in the first area that gives you a message about how to use it.
- fixed a missing boss music at the upside down tower boss.
- upside down tower boss has it’s health slightly decreased.
- some other minor modifications to tweak the overall difficulty.
- changed an area in hell city so that it’s easier to find the power orb.
- fixed some minor visual problems in some areas.
- added a save sign to the shotgun shack to make clear you can save the game inside.
- changed some lights in the science lab.

Version 1.11 released!

Monday, July 26th, 2010

Today, a new version has been released. It has no new features, but fixes some annoying problems like the New Blue Door Bug™ and a few other things like a Demon Boss appearing even if a quest hasn’t been solved yet.

Aaaand… the Impossible Block Puzzle™ is gone! Yes, it’s gone for good. I’m fed up with all the hate mails about this section of the game. So, I hope you enjoy the new version :D

Download here!

Update 1.1 released!

Tuesday, June 29th, 2010

Today the patch 1.1 has been released. There are two main new features that this update adds to the game.

Endless Mode
Know MegaMan 9 or MegaMan 10 Endless Stage? This is almost like it. When you play as the Secret Character, a new NPC at the mall will give you an endless amount of fresh new randomly generated missions. Each time you win a mission, you get a reward and your next mission will be longer then the previous. Play this mode for a while and you will see the name of this mode is fitting!

Online High Scores
Are you good enough to compete with the best players in the world? When you finish a map of the Arcade Mode, you will see the leaderboard of every high score of different players worldwide. Shoot zombies and gain the high score to show everyone who’s King (yes you even get a crown!) :D

Impossible Jump Easy Mode
Yes, you asked for it, now you got it. The “impossible block jump” will be easier if you play on Normal. ;)

Several bug fixes
Can’t shoot while pressing up? Can’t win against a certain boss? Well, I’m listening to my players and of course I have tried to address as many glitches and flaws as possible. Still not satisfied? Please feel free to discuss it in the forums!

Have a nice day :)

Endless Mode in Patch 1.1

Tuesday, June 22nd, 2010

A new feature in the upcoming patch will be the Endless Mode. Ever played MegaMan9 or 10 Endless Stage? Well, then you should know what this is. It means that you can get missions that consist of a number of level segments in random order. The longer you play, the more segments will be added to the random missions.

The Endless Mode will be exclusive for the Secret Character. So better start unlocking ;)

GG2 Update in the Works

Wednesday, June 16th, 2010

If you’re wondering what I’ve been doing the last time, here is the answer. I’m currently working on an update that will include several fixes and new features. It will contain a new gameplay mode for the secret character and (if I can get it to work) a new online high score system for the Arcade mode. If you have any suggestions for this update, go to the GG2 Forums and post it there.

Speaking of the forums, TheGentleRaven has recently posted a 100% Walkthrough in video format over there. You should check it out if you’re stuck somewhere or think the game is too difficult for you. He commented on a lot of areas and shows some neat tricks to master the harder sections of GG2.