Archive for September, 2009

New Savegame Feature

Wednesday, September 30th, 2009

I’ve rewritten my savegame routine of the game. With the old save feature, I could only save global values for the game like Shotgunammo, Pistolammo, Health etc.. I could not save anything that’s going on inside a level. 

With the new system, I can literally save EVERYTHING that’s going on in the entire game. Right now, I’m adding new stuff to the levels that are now possible with this new save engine and it’s a lot of fun :)

Improved Field of Battle: The Video!

Wednesday, September 23rd, 2009

Because of a recent comment over at my Daily Click page, I’ve decided to make a little video about the new zombie spawning system that will explain it better than I could ever do…

Enjoy :)

Music by NemesisTheory
http://nemesistheory.newgrounds.com/

Improved Field of Battle

Tuesday, September 22nd, 2009

A new game mechanic is done, which improves overall gameplay a lot. Until now, there are lots of gravestones across the game which will spawn zombies if you stand near them. This was nice and ok, but it limited the area of new spawning zombies to a small field around you, reducing the battlfield and making fights less interesting and more repetitive.

I gave this some thought and I might have found a solution to make the game more interesting. The new system makes gravestones a lot more dangerous. When you get near tomb stones, zombies will start spawning at ”clever” spots depending to your position and where you have been before, and not only right around you. This enlarges the actual battlefield a lot and makes combat more challenging :)

Josh at Work

Wednesday, September 16th, 2009

Earth Draft

This is just a short version of one of his drafts for the game. If you want to listen to the full thing, check out his blog at:

http://blog.jwmusic.org

Do I even have to say something about him? He’s an incredible artist who made some of the most memorable soundtracks for indie games and I’m very proud to have him on GG2 :)

Last world here I come

Sunday, September 13th, 2009

In the last weeks I had a nice flow going on and I’ve completed almost every stage in the game… well ‘almost’ is not very exact, because the last world will be HUGE. And I’m not lying if I say that this world takes almost half of the game… but I don’t wanna spoil too much, so here’s some random item to enjoy :D

Progress Bar

Wednesday, September 9th, 2009

…yeah, just a new little gimmick on the page. Now back to work :)

Power Orbs

Tuesday, September 8th, 2009

Just finished a new feature of the game. I was thinking that the gameplay didn’t have enough individuality yet, and I want the player to be able to tweak the gameplay the way he likes. And now he has the power… with Power Orbs!

Now if you think your shotgun needs more punch, upgrade the damage! If you want your health packs to restore more of your life, you can put the Power Orbs into this. Every weapon can now be tweaked with at least two individual power-ups. Most power-ups have a certain amount of levels, so that you can even specialize on specific weapons if you want.

But of course there are more power-ups than there are Power Orbs, so you should think twice about what you really want.