Archive for January, 2010

More Levels Off The List

Thursday, January 21st, 2010

Another level that is required for a side-quest is finished. I can now count the missing levels for the main plot and the one missing side plot on one hand! :)

Main plot = 90%
Side plot 1a = 100% (was in beta)
Side plot 1b = 100% (was not in beta^^)
Side plot 2 = 85%

Small update: If you’re wondering WHAT still has to be done, I can give away a few details. The graphics have been drawn, so the new areas are basically just a work of making the levels with copy&paste + creating the scripts. Some NPCs still need to be made, a few items are left for the story aaaand some secret specials that can be unlocked after the first playthrough :)

I’ve finally come up with a new special effect for all hell areas to make them look more unreal. It’s not the best or most original effect evar in a game, but it looks cool, so what the hell ;)

The next areas in the game will be all about platforming skills! Hanging, jumping, double jumping and some special… well, surprises! That will be fun to make :)

This images are btw from the hell version of the prison. I know, there are some dark levels in the game, but this is by far the darkest and hardest (even I die there while testing a few times on normal^^). There are also some new visual effects on the HUD when you lose health or gain G-Power (visible in pic1).

Comments temporarily disabled

Tuesday, January 19th, 2010

I had to deactivate the comments on this page, because some ass crackhead decided to spam this site regularly with sh*tty ads. Maybe the bot will throw my page off his list when I disable comments for a while.

For all others who think about spamming my site: No luck here, mate! I will check every comment before it’s getting published, so no money here for you.

Main-Plot-Todo-List™ Down to 7 Entries

Monday, January 11th, 2010

This weekend has been very productive. I’ve finally been able to pull off one of the biggest and most evil places you will face in the game and I’m really happy with it! It has some unique special effects, but I won’t give anything away :)

That same productive weekend has also decreased my Main-Plot-ToDo-List™ entries to 7! The end is almost in reach, my friends…

Behind the Curtain of some Power-Ups

Sunday, January 3rd, 2010

I thought it might be interesting for some people to understand whats my motivation to add certain things to the game. Here is a little insight on a few Power-Ups!

Health Up

Before the new Power-Up system, there was only health ups in the game, so this was mandatory.

G-Master

I thought of this Power-Up because of a lot of feedback I got from players. Some were complaining about the enemies taking down too much gun power per hit. But some said it was WAY too much, others found it a little too much and even others said it was okay. So I made this Power-Up, which decreases G-Power lost when touching enemies. Put more points into this if you feel like it or leave it alone :)

G-Max

Then there were quite a few people who said there were too many G powers flying around in the game. So I thought of this Power-Up, which increases the maximum capacity of G-Power for every gun. This will stop most of the players from overflowing I hope (and if not, try a harder difficulty^^).

Bullet Upgrade

A lot of my friends just LOVE the pistols in GG2. I was playing with them a lot and for the later levels, I found myself not using them anymore, because there come more and more powerful enemies and the pistols lack… something! So I’ve made this Bullet Upgrade, which increases the size of your pistol clips and makes them useful again. I want every gun in the game to be useful, even in the latest stages.

Auto Shield

This was one of the later Power-Ups that came in my mind. I use the shield a lot when I play the game, but a lot of my friends just didn’t use it at all. They found the game quite hard and I told them to use the damn shield! But they found it annoying. So I came up with the Auto-Shield upgrade, which gives the player a percentage of autoblocking enemy attacks. You don’t have to take care of blocking yourself and the shield becomes a useful item again.

This was just a little overview of the first Power-Ups you can find in the game. There is a total of 18 unique Power-Ups, so I hope to have at least a few that will please your individual playing sytle :)