Archive for February, 2010

All To-Do-Lists Updated

Sunday, February 28th, 2010

Did that ever happen to you? You work on a project and constantly you say to yourself “ah hell, this detail can be added in later…” and you continue working and working and some day you stumble across NPCs who don’t talk, graphics that are missing or just stuff that doesn’t really work? And you totally overlooked that stuff for about… all the freaking time?

Well, for me the last days were kind of sorting out all those little details and filling up my To-Do-Lists with them (and of course fixing it afterwards ^^).

There are now plenty of helpful guys around the game that will give you helpful information, depending on the current state of your story and your equipment status. So they won’t tell you stuff that you already found out yourself ;)

Also I’ve flipped around a few items in the status screen and fiddled about with them a bit, added some new ones and actually I have all slots in use now! That means that you will find up to 18 permanent items that you have to carry around (because they will give you abilities, open locked doors, activate mechanisms or something). There’s a total of ~40 items in the game, so luckily your player will auto-discard items that will no longer be needed.

Oh yeah, and main-plot-todo-list down to 4 ^^

Game Info updated

Monday, February 22nd, 2010

I’ve updated the Game Info section on this site to be more accurate to the current (very late) state of the game’s development.

First Final Boss Finished

Sunday, February 21st, 2010

2 days, 62 sprites and 99 events later, the first final boss of the game is done! He is one hell of a motherf*cker, I can tell you. When I showed him to Josh the first time, his response as “haha ew gross but i like” ^^

This screenshot is not so far into the game, but also something I just recently added. The game will have quite a few of references to movies and or books like this. If you have something in mind that just has to be in this too, drop me a line and I’ll see what I can do :)

Rebalanced the Weapons

Tuesday, February 16th, 2010

Hey guys!
I know this may seem a little annoying, but I’ve spent another day or so balancing the game out. Might seem stupid, but the best thing I know to balance something is to actually play it – and look what I do. And why I do things not. For example in my last playthrough, I’ve barely used the Icicle Gun. So I came to the conclusion that the weapons need a little tweak here and there, so every weapon is useful until the end and fun to use.

Here a little more detail of what I did:
- Pistol alternate fire mode now has less accuracy
- Shotgun has new alternate fire mode (grenade launcher)
- Icicle Gun deals more damage, alternate fire is also quicker now
- Fireball Launcher deals slightly more damage against bigger enemies
- Sawblade Cannon now has 5 upgrades instead of 2
- ???? now has ??????? ?????? ???? ???????? ??.

More Informations Released

Monday, February 15th, 2010

Today I’ve revealed a little bit more information about enemies and weapons that you will find in the game. Some other minor updates to the website have also been made.

Hell Marsh Gameplay Video

Tuesday, February 9th, 2010

I was bored a little, so I’ve made a quick gameplay video to show the new area of the game in motion. Featuring the original soundtrack of GG2! Watch in high quality!

Comments are re-enabled

Monday, February 8th, 2010

I think I got rid of that annoying spambot. The comments are now back and you can write whatever is on your mind (but try to stay on topic^^). Only change I’ve made now is that comments are deactivated after the topic is 14 days old.

ToDo-List Down to 5 Entries

Saturday, February 6th, 2010

This means I’m now at the first final boss of the game. Damn, it was the first sentence and I’m already starting with the spoilers. Unless you count that “yay” as a sentence…

Anyway, this means that almost every area in the game is done! There are only a few areas left that have some “holes” and even fewer ones are still blank. But I’m getting there :)

The Marsh Of Hell – Complete!

Wednesday, February 3rd, 2010

Another area is finished. This is not quite the final area of the game, but still pretty far. I’ve made two screenshots of this area to show the “polish” that I’m adding to every stage. The first one shows the “blocks” pretty obvious that the levels are made of. They have ugly cut-off edges and it doesn’t look natural in any way. On the second picture, I’ve started adding metal plates around the edges to make the level look more pleasing and less cutty-offy around edges. :)

If you’re wondering, why there’s water on the top – I’m always trying to make every area unique in the game. So in the hell marsh area, there’s water on the bottom and if you fall down, you will actually come out at the top and create an endless loop if you don’t hit any ground ;)

And yes, the tentacles in the background actually move around^^